All that player's cities must be captured (or destroyed with a nuclear weapon) to fully eliminate the threat.Ĭivilization Revolution has 16 civilizations with corresponding historical leaders, 5 different difficulties, 4 different ways to win, streamlined time scale for quicker play, fully featured online play, including auto-matching, ranked games, and leaderboards, voice and vision chat, downloadable content, Achievements, a Civilopedia (a dictionary about every unit, great person, wonder, etc.), and advisers. An economic victory, however, cannot be prevented once a player has reached 20,000 gold, even if they lose gold or their capital. An enemy victory due to culture can be prevented by seizing some of the enemy's wonders or great people. If an enemy captures your capital you will have to take it back before you can win this way. An enemy victory due to the launching of a starship to Alpha Centauri can be prevented by capturing the enemy's capital. Archers, Pikemen, Riflemen or Modern Infantry are all considered defensive units. If you are planning to use Domination you should have many Armies and lots of defense units to cover your Tanks, Catapults or Artillery. You should have a well-defended city if you are planning for a technology, culture or economic victory. Technological: One must be the first to reach Alpha Centauri.Īs a civilization nears one of the above-mentioned victory conditions, all other civilizations will usually declare war on it in an attempt to delay or stop it from winning.Economic: One must acquire 20,000 Gold and build the World Bank wonder.You can then build the United Nations wonder. If you convert a city and it is taken back you do not lose the point however, taking the city back does not gain you another point.
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